
Early on, we found that this was a bit of a challenge - players would put on the headset and then turn all the way around and start going in a random direction. In order to ensure an optimal VR experience, the PS Move Controllers need to be in view of the camera, which means players need to always be facing in that direction. UploadVR: What are the major differences with developing for PSVR and HTC Vive?Īndrew Scharf: The major difference that took iteration is the single camera that the PSVR uses, versus the HTC Vive base stations. For the HUD, we needed to make sure important information was in an area where the player could quickly refer to it, while also preventing the player from feeling claustrophobic by being completely surrounded by user interface elements. Take the World Map and the Skills menu for example - we wanted to give the player an immersive 360 degree view when choosing where to travel, or viewing the constellations and deciding which perk to enable. It’s definitely a challenge figuring out the best way to display important information in VR. We’re working with a great team at Escalation Studios, who are among the best VR developers in the industry and with their help, we were able to not only get the game running smoothly, but redesign and shape Skyrim’s mechanics to feel good in VR. What were the biggest challenges with porting the game to a new format like VR?Īndrew Scharf: PlayStation VR games need to be running at 60 fps at all times, otherwise it can be an uncomfortable experience for the player. UploadVR: All of Skyrim is in VR, which is quite ambitious. Join gaming leaders live this October 25-26 in San Francisco to examine the next big opportunities within the gaming industry. It’s Skyrim like you’ve never experienced it before. Casting spells means controlling each hand individually, swinging the sword with your hand, and blocking attacks with a shield strapped to your arm.
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On PSVR you can play either with a Dualshock 4 gamepad or two PS Move controllers with full head-tracking and a host of movement options. Bethesda teamed up with Escalation Studios to port the title over to VR and rebuild many of the controls and interfacing options from the ground up. When Skyrim originally released all the way back in 2011 it was lauded as a landmark achievement for role-playing games, and its impact on the industry is still being felt to this day.

With hundreds of hours of gameplay between the core campaign, side content, and three expansions players will be able to lose themselves once again in the frosted wastelands of Skyrim.

The Elder Scrolls V: Skyrim VR is available now for PSVR and PC. Interested in learning what's next for the gaming industry? Join gaming executives to discuss emerging parts of the industry this October at GamesBeat Summit Next.
